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AI Insights · Timothy · October 2021

Top 5 First Person Games on iOS in Middle East Q3 2021

Discover the performance trends of the top 5 first person games on iOS in the Middle East for Q3 2021, including weekly downloads, revenue, and active users.

Top 5 First Person Games on iOS in Middle East Q3 2021

The third quarter of 2021 showcased interesting performance trends for the top 5 first person games on the iOS platform in the Middle East. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for these popular games.

Racing in Car 2021 from PSV Studio experienced notable fluctuations in its metrics. Weekly revenue peaked at approximately $7.8K in the final week of July, followed by a decline to around $1.2K by the end of September. Downloads surged to about 163.6K in mid-July before tapering off to around 10.4K in the last week of September. Active users mirrored this trend, starting at 5.7K at the end of June, peaking at nearly 379K in late July, and then decreasing to roughly 97K by the end of the quarter.

Call of Duty®: Mobile by Activision Publishing, Inc. maintained a relatively consistent performance. Weekly revenue showed some variability, with the highest recorded at approximately $180K in late June and a low of about $77K in mid-September. Downloads remained steady, averaging around 30K to 35K per week, while active users fluctuated between 600K to 700K throughout the quarter.

Sniper 3D: Gun Shooting Games from Wildlife Studios saw stable weekly revenue, typically ranging between $9.5K and $15K. Downloads followed a similar pattern, with weekly figures hovering around 13K to 20K. Active users remained fairly consistent, starting at around 90.5K at the end of June and slightly declining to about 75K by the end of September.

Scary Teacher 3D by GenITeam LLC showed steady growth in active users, starting at 97.6K at the end of June and reaching a high of approximately 146.7K in mid-September. Weekly downloads spiked at about 38K in mid-September, while weekly revenue remained modest, fluctuating between $711 and $1.1K throughout the quarter.

Sculpt People from Crazy Labs, despite not generating any revenue, maintained a fairly stable download rate, with a notable increase to around 21.4K in the last week of September. Active users followed a similar trend, starting at 38.7K at the end of June, peaking at roughly 50.6K in mid-July, and ending the quarter at around 49.5K.

For more detailed insights and further data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021